I’m an Audio Engineer by trade, predominantly in the live sound realm with 5 years of experience as a freelance tech deploying and operating both PA systems and Monitor/Stage packages. With COVID-19 limiting the amount of work I can do I have turned to transferring my skills to game development and audio for games!
A scene created using Unity’s High Definition Rendering Pipeline (HDRP) to showcase the features I learned whilst creating a larger Sci-Fi room as part of GameDevHQ’s ‘Guide to Beautiful Games Course’.
This scene makes use of Light Probes, Volumetric Lights and Fog, Unity’s Particle System, Light Cookies, Reflection Probes, Post Processing Volumes and more.
A scene created from scratch using Unity’s High Definition Rendering Pipeline (HDRP) through GameDevHQ’s ‘Guide to Beautiful Games Course’.
This project iterated through the three different rendering pipelines up to this finished product whilst learning about various lighting and rendering techniques.
Interactive demo coming soon!
A short stealth game style demo showcasing cinematography. Created using assets from GameDevHQ as part of their Professional Unity Developer Course.
Additionally, I went above and beyond the course material to fully integrate all sound assets using custom Wwise scripts to showcase my audio programming ability. An article explaining some of the concepts in depth can be found below.
A 2D space shooter playable on PC that is similar to classic retro arcade games like Galaga.
V1.2 Out Now – Full game!
– Numerous new enemy types!
– Wave system
– More powerups
– Final Boss!
– Thruster Functionality Added
– Different Shield Strengths
– Ammo capacity
– New Powerups and Weapons
– Additional VFX
– Additional SFX
I finished and completed the 2D Game Development Course and developed all major gaming mechanics from scratch from player movement, enemies, spawn managers, powers, speed boosts, powers, effects, menus, UI, and more by using C# and Unity3D.
Calum Slee ©2021